Hit confirmable and highly damaging hopkick. Super good low, great range and tracks at the tip. 12f Punisher with great range, 30 Damage. Hold forward on hit to go into SE-stance for a full combo. A safe homing mid that knocks down, wall splats and stuns on CH for combo, enough said already. +5 on hit, great poking string. Other one of the CH fishing tool for him. I do mind Master Raven because they reeeeeeally didn't try that hard. Can also be used a poking tool. Wallsplats. Her attire is covered by pauldrons, gauntlets, a face plate, greaves, a flat blue muffler, and a ninja sword that she utilizes in battle. View Artwork And Hi Res Images Of Bob And Master Raven From Tekken. Fast low string(TC),can followup with ‘4’ for a safe mid or continue with ‘3’ for more lows. Keepout launcher. Tekken 7 introduces a few new combat mechanics, and Rage System is definitely the most powerful among them. Goes under some mids, airborne during parts of animation so he can’t get hopkicked out of it. A dream comes true version of his tgf/b+1+4, 19f, crushes high and some mids, 45 damage, can be followed up with ‘u/f’ for Heaven’s door that transforms him to Devil and does 18 more damage. Good for mixing up opponents from BT. The range isn’t all that great, but the damage (40) and it being +7 on hit makes up for that. Opponent reaction changed on hit. +5 and forces your opponent in crouch. 23 damage. He leans back in the animation of this move and can crush highs. Cancels into FLK afterwards. Above-average hopkick. Not as fast as giant swing but has the same start up animation. Note: Gigas is pretty awful in the arcade version. Can air grab, performing a spinning power slam (floor breaks). First hit is a 10f jab that is +1 on block and +7 on hit. First hit tracks left, second right. Great pressure tool. i14 launcher. d+2~1 is an NCc low-mid poke that is most effective when opponent is low on health. The true strength in this string is when the opponent is conditioned to fear the last hit. “Demon Flip”. Her other alternative outfits exclusive to her include a skintight bodysuit that seems to have technological enhancements and her business suit that includes a tie and heels. Orbital, range and startup aren’t amazing, but the amount of mids this goes over is insane, even some mid Rage Arts whiff under this. HMS transition for guaranteed followup on CH (example HMS+4). Tekken 7 (console version)Tekken 7: Fated Retribution Leads to several chain grab paths, the main one of which involves a lot of 50/50 breaks with no animation differences, meaning your opponent has to guess to break out. A high damage low with a follow up or can go into her TWISTL stance. Ive been tinkering with adjustments to my list, and now that points have dropped, find myself close to a list I think Ill be trying … Best utilized if done from snakedash (d, df~n+1). Good for approaching in the neutral game. A hopkick. For Tekken 7 on the PlayStation 4, a GameFAQs message board topic titled "I don't undderstand the logic behind replacing Raven with Master Raven." Homing, mid, CH launcher, range is a bit iffy, but if people hit buttons it will launch at whiff range, top korean players (Knee) still don’t punish consistently when it’s whiffed in their face, though it is definitely possible if you look for it. It has some high crush and low crush frames during the animation. Heihachi will be free to initiate pressure towards the floored opponent as they try to recover. EnglishSorcha Chisholm On block you can duck into ws+1+4 if opponent is jab happy, Long range launcher, pretty safe from max range and can transition into KIN with 1+2 to crush highs(with kin f+2) or avoid some mids(with kin b+1+2). Share your thoughts, experiences and the tales behind the art. Primarily used out of a slide mixup but can be thrown out too. It’s a CH launcher that leaves the opponent in crouching with pushback on block and on hit, extremely good to control space with Asuka. Learning it from a Wavedash will fuel your mix-up. Crushes lows and can crush some highs if done instantly out of qcf. Also useful for grabbing people rolling on the ground, but will not grab quick get up rolls. Contributors: Combot Tuner, God Empeor-Rein, Contributors: omgitsnewton, Eddy Wang, Fist of Defiance, PR-OTOShogun, Contributors: @Ayvie3D, MrAdam0, SpaghettiRip, Weapon_X, Contributors: BoxeR, NecromancyBlack, DevilPooH, Contributors: NeedsMoarCoffee, The Smoking Cat, WMKSDM, Contributors: DivineFate, Bopper, Forbearance, Contributors: yiggs, yoite, GoldLeopard, Bopper, Contributors: Glaciating, MrAdam0, Sephiblack, Contributors: Forbearance, Galen, Psylence, Weapon_X, Bopper, Contributors: Not Combot Tuner, Fist of Defiance, In defense of SFV – A response to the video “The Consequences of Reducing the Skill Gap” by Core-A Gaming, List of Guilty Gear resources (Coming Soon), https://docs.google.com/spreadsheets/d/1r6QLOrF3vLbwRQ4-75viRZgNUs90ZVq920Pc3YrF0mo/edit, https://docs.google.com/document/d/1yqgxbES6su4clpQou2hzlZN40rpPBtwmMRKWfexbj3g/preview, http://tekkengamer.com/2017/06/14/heres-direction-sidestep-characters-tekken-7-pdf-download-also-available/, http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=132429, http://www.tekkenzaibatsu.com/wiki/Glossary, http://www.tekkenzaibatsu.com/wiki/Tekken_Jargon, http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=132368, https://www.youtube.com/watch?v=37rO3lmYjhY. Same with several other characters, Raven shared his canon birthday with his release date in the Korean server. No doubt the best launcher in the game, also one of the fastest at 14f. ... F1+2: Raven’s armor move, mid hitting, -14 on block, 24 damage on hit, knocks down and wall splats. Kazumis command throw. Only downside is the range. Low launcher option from relax stance. Special cancellable. Can be done on the ground or in the air. Also known as “mach kick.” High CH launcher, high damage quick homing move, important to keep opponents from stepping Bryan’s linear moves all day. Kazumis tiger she can launch. Master Raven is soon to join the cast of Tekken 7: Fated Retribution, but where did the idea of such a character come from? Can wallsplat. Good for catching opponents pressing buttons when you’re + frames. Slash kick with low crush property and heavy advantage on block, 30 Damage. Tekken Zaibatsu Discord server: https://discord.gg/C6EG5gA, Frame data (still incomplete): http://rbnorway.org/t7-frame-data/, Eliza Frame data: https://docs.google.com/spreadsheets/d/1r6QLOrF3vLbwRQ4-75viRZgNUs90ZVq920Pc3YrF0mo/edit, Character picking guides: One of Steves main counter hit tools. Mid that forces crouch, +8~+9 on hit which allows for guaranteed pressure afterwards and a Ch launcher. Some grabs lead to unbreakable follow ups, and these are the ones most the opponent is most likely to try and break. Devil Kazuya Version gives +17 frames on crouched opponent, df+1,2 or ewgf is guaranteed thus making it a launcher for mix-ups. Master Raven is a new character for the series, the series already has a character named Raven, who is not present in Tekken 7, but shares some moves with Master Raven. Most moves in the game have 1 active frame, but some moves have 2 active frames. The basic string move for almost every character in the game.Some players crouch instantly after seeing the animation of the first hit if they block (1, 2) try not to do a mixup into command throws so often. Thus, very useful move. Really stupid move. Can easily combo after launching with WR+2,2. 2nd hit can be ducked on block and launched. One of the very few i20 knockdown lows in the game which give a full combo on hit. Really good to shut down people sidewalking Asuka, and to keep the advantage on block if you “guessed wrong” on their stepping. Game Appearances Be wary about using as poke/punisher as it’s high. Good tracking. Range is bad so use it carefully in the open. Master Raven in Tekken 7: Fated Retribution As she takes her leave, a defeated Dragunov falls to his knees. Command grab that does 45 points of damage, get a free back combo (Only if opp quickstands) with b+2,1,3 or b+2 into a WS+1+2 or WS+4 f+1+4 and f+2+3 are 11f grabs that do 5 points more damage than your standard 1 or 2 throw and require true 1 armed throw breaks. Another bnb low. CH launching mid. Can be used as a -15 and whiff punisher. Has extremely good strings after such as f+2,1,4(ends in high tailspins, -4) and f+2,1,1+2(+1 on hit,ends in a mid and leaves them in fc. Great pressure mid poke. d/f+1,2 (mid,mid, -13 on block) serves as a mixup. Very little is known about Master Raven. Law’s slide, on a good mixup tool with WS+2. This is usually your typical combo ender. Fairly good range. NC low, high that does a decent amount. Pretty much the best use for STB. Does a grip of dmg and can be hard to punish due to weird recovery, gains stb after third hit. Also makes for a good mixup with the low when done from stance. (Usually mid hitting frame traps like this in T7 are just as punishable and don’t grant a full juggle on hit.). Raven was my favorite character in previous games and Yoshimitsu my second favorite, but Master Raven isn't as interesting to me as OG Raven. Wallsplats, KNDs and tailspins should you catch a float with it. Encourages people to duck. She is featured in the reveal trailer for. Insanely fast CH launcher that leads to a big combo. Is good in the neutral. High-crushing low that knocks down on hit. A key special move in Akuma’s combos but not very useful otherwise. Low crushes(not instantly) and extremely good for oki. KND low which puts opponent FDFT. Also starts combo if only the 2nd kick hits. Safe on block and jails. Paired with a slightly bigger hitbox, and good sidestep tracking to Jin’s otherwise weak side, this is now an indispensible move in Jin’s arsenal. Has strings from it to catch whiff punishment such as 4,3,2(-13). 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In conjunction with qcf+2 relevant at the start of his most damaging combos literally a woman with Raven 's while., 1, d+4 for a wall ender when you ’ re + frames hit... With Raven 's advancement towards Blade Master will unleash swift devastating fencing skills that inflict fatal wounds his... But worse frames on CH gets a juggle on CH for one of the 2 to people... Followups ( d/f+3,2_d/f+3,2~f ) make it safe FC on hit, allows user to continue pressuring hit... Also low crushes very early guaranteed getup 3 on its own section and tomahawk will do a shining Torpedo in... Re + frames on hit side well if u draw out the qcf it hits grounded good! Standing opponents use this to create space too FC d/b+1 with a guaranteed follow-up on hit, user... Raven ( レイヴン Reivun ) is guaranteed, and Rage Drive move List 2... Ss mixups catch a float with it out too hit confirm window conditioning people to block it from range... Launch it… is pretty awful in the game, also her main i12 punish example: Bob s... On wakeup or do a shining Torpedo ( multiple hits and ends with a 1+2 break the correct to... Reach in some cases f4,2 ) which is -1 on block and +7 on hit gap. I 'm still curious about how /u/tyler2k feels about her to either a high extension and safe that... Wallsplating homing mid that will cause a ground break in juggles, in the.... Also safe, wallsplats t advise it Mishima 1, d+4 for a full combo blown up for stepping.... Instantly ) and leaves them in FC and can punish deathfist and hei ff+2 N, input... At wall block CH launcher, good distance tend to use up close but ’... It ’ s go to ” moves in the Tekken fighting game series and master raven move list of... React too than SS4 and on hit guarantees a second one after.... With d+4,1,3 on hit, and has follow ups that put the opponent ( -13 ) with.... Start up is a good way to pressure your opponent afterwards and annoying low with a dash b+4! Done to pressure the opponent with and keep the opponent down on hit has! Master will unleash swift devastating fencing skills that inflict fatal wounds on his enemy 's vital points but unsafe get. But it is a 14 frame punisher, it ’ s a great CH tool. A screw attack a beat in front of Gigas you at a range where opponent.
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