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In order to attempt to chase away an opponent’s pirate ship, you must have at least one battle-ready ship. The rule, that the robber must not be displaced before the barbarians have reached Catan for the first time is also true for the pirate (who, of course, is not in the desert), should he be in the game. You will need the following components from your copy of. This last bit about moving ships refers to rule 5 entitled "Moving Ships", found on page 4 of the 4th Ed rulebook in Seafarers. Once you have established your first settlement in this area, you can build roads and settlements there in a regular fashion. It cannot be picked up by a ship anymore. Of course, you must still obey the “distance rule” from basic Settlers, even if you are building on a new island. For the glory of Catan, you then vie with your opponents to build the most imposing wonders of the world. The expansion … Place sea hex piece G to the right of sea hex piece F2. The sum of the dice determines which terrain hexes produce resources. When combined with Blue’s crew, there are now 3 crews on the pirate lair. Example: In Scenario 1: Heading for New Shores, a player earns a Victory Point Token when he builds his first settlement on one of the smaller islands. Each player places 1 harbor settlement and 1 settler ship (a ship with a settler in the hold), as well as 1 settlement and 1 road, at the locations shown in example 2. One village depicts the face of a die with 5 pips, the other village depicts the face of a die with 4 pips. Note: The Swift Voyage advantage can immediately be applied to the ship that delivered the crew to the hex as long as the hex was not just discovered by this ship. If there is a tie, the player who placed more crews is the hero. The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the CATAN base game - can be used to assemble frames of variable size. (A) Red moves her ship loaded with 2 crews beside an intersection of a gold field occupied by a pirate lair. If you haven’t used all of your ship’s movement points yet, you may continue to move the ship after catching or unloading a fish haul. Next you move on to the second part of the basic rules, “PIRATE LAIRS.” It teaches you about crews, pirates, and transport. Additionally, the game comes with many different water-hex-heavy variant setups. Each scenario describes the rules for how to acquire these chits. 4. You may also obtain 1 gold by paying 3 resources of the same type. You are then allowed to steal one random resource from any ONE player who has a ship adjacent to that hex! OR: you may place your new ship adjacent to any of your other ships that are already on the board (see Illustration B). The harbor settlement has a settler. catan-seafarers. In addition, no ship may be moved away from the Pirate if it is on the border of the hex in which the Pirate is sailing. If you failed to chase away the pirate ship, you must pay tribute to move your ship along the sea routes of the pirate hex—or else you may not use these sea routes. Huge icebergs inhabit these waters. Place the corresponding “PLAYER’S PIECES” sorting tile into those bags. You build and place ships in much the same way as roads. Place the Pirate piece near the board before the game begins. Note: player pieces are pre-bagged. the B1 frame pieces to the edge. Note: Fish hauls, crews, and spices will be described in later scenarios. After you finish your movement phase, the results of the pirate lair capture are resolved as described below. If you use a knight, would you get two resources, one for moving the pirate, one for the knight, or would you just get one? The other players follow clockwise. For example: In example 6 B (bottom of previous column), after Red placed her ship. You may only move the ship that is at the end of the ship- ping route that is not connected to the “homeport” for that route. After the production phase, you may trade and build in any order you wish. The scenarios are “LAND HO!,” “PIRATE LAIRS,” “FISH FOR CATAN,” “SPICES FOR CATAN,” and finally, the epic “EXPLORERS & PIRATES.” Please read the overview before playing these scenarios. Number tokens: 3, 3, 4, 4, 5, 6, 6, 8, 8, 9, 10, 10, 11, 11, 12. You can only discover hexes by means of ships. • Rules covering the acquisition of special victory point tokens. Your starting resources are 1 card from each terrain hex adjacent to your starting settlement (not harbor settlement). Red rolls a “5” and adds 2 (her number of crews). Important: Loading a settler onto a ship does not end the movement of the ship. 6 Standard terrain hexes with green moon-icon backs, 6 number tokens with green moon-icon backs, 6 Standard terrain hexes with orange sun-icon backs, 6 Number tokens with orange moon-icon backs, Sorting the Die-Cut Components and Game Pieces. CatanGuild © {2020}. Extend the frame by removing the B1 frame pieces and replacing them with the B2 frame pieces instead. Example 9 shows the mission card and the victory point card of the “Pirate LairS” mission with some player markers on it. They may choose any mix of these resources that they desire, up to the limit of 1 for each settlement and 2 for each city adjacent to the gold-producing hex. The player with the longest continuous line of roads and/or ships receives the special card for the longest road, and the 2 victory points for it. In example 9, Red and White have 1 victory point each. Editions should only be used with same edition, otherwise the purchase of adapter kit is required. Ships transport various game pieces from one place to another in the ship’s hold. The completed frame divides the game board into 3 areas. A maximum of 3 crews may stand on a pirate lair. You may not build a road on the spice hex’s paths (edges) or a settlement at its corners until you have placed a crew on the spice hex. Once the hexes are done, place the number tokens from the base Catan game (again, exactly as shown). Use sea hex E to fill the gap between hex D2 and sea hex piece F1. From sheets 3 & 14: detach the 2 blue VP cards, plus the 6 fish shoal hexes and put them into the bag containing the “FISH FOR CATAN” sorting tile. Open the “Pirate LairS” mission bag. If you are friends with one of these villages, you drive away an opponent’s pirate ship not only by rolling a “6” but also by rolling the number depicted on the village. You may never interrupt a ship’s movement to roll the die. Each of you places 1 of your markers on the “S” space of the mission cards. However, if you then wish to move this newly built ship, the tribute must be paid. No roads may be built on the 5 edges of this hex that border other sea hexes. You earn Special Victory Points in addition to the normal points you earn by placing a settlement or city. (A) One of the ends of a ship loaded with 2 crews points to a harbor settlement. If you rolled the “7” and an opponent’s pirate ship is on the game board, return the pirate ship to that player’s supply and place your own pirate ship on any allowed sea hex (including the hex previously occupied by your opponent’s pirate ship). A harbor is a coastal location that when a settlement or city is built upon, grants the settlement's owner a trade ratio bonus. you may work on all of them at once. I hope that this Catan Explorers And Pirates rules guide helped you! In each subsequent scenario an additional mission, and a new set of rules, is added. The edges of a sea hex are called sea routes. From sheets 3 & 15: detach the 2 green VP cards, plus the 6 spice hexes, and put them into the bag containing the “SPICES FOR CATAN” sorting tile. You defend yourself and conquer the pirate nests. After you build the board, randomly place the harbor tokens. The backs have large white numbers. Seafarers; Cities & Knights; Traders & Barbarians; Explorers & Pirates; 5-6 Player Games; Possible combinations ; Variants and Scenarios. We highly recommend that you play the scenarios in the order presented to learn the rules piece by piece, instead of all at once. From sheet 2: detach the 4 new building costs cards and put them into 4 separate bags along with the wooden pieces of the same color. The fronts of the frames have small blue numbers. The area to the west (with the pasture hex) is the starting island. The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons In Catan (seafarers), there is a new piece introduced: the pirate ship. If you discover a terrain hex, as a reward you get 1 resource of the type produced by that hex (example 3 D). This hex is considered, border the starting island. This is the last scenario in this expansion. Before we start, It’s important to note that is highly recommended to know very well how to play Catan base game first, before you start playing the expansions. Take the remaining 7 standard hexes, plus the 3 green moon fish shoal hexes, plus the 3 green moon spice hexes and shuffle them together. You may continue to move a ship after loading or unloading, provided that it still has movement points. 0 Harbor tokens question. Gold Compensation Whenever the production die roll results in you receiving no resources (except for the “7”), you receive 1 gold from the supply instead. Gold itself cannot be used to build any pieces, so there are no gold resource cards Place the “Pirate LairS,” “SPiCeS For Catan,” and “FiSH For Catan” mission cards and the corresponding VP cards beside the game board. Once a crew has been placed on the spice hex, it must stay there. Note: player pieces are pre-bagged, and the fish and spices must be placed into separate bags. Notify me of follow-up comments by email. by lordmesen Thu Jan 2, 2020 9:09 pm 2: Fri Jan 3, 2020 5:19 pm by lordmesen. You may now build roads on the edges of the liberated gold field. Tue Oct 22, 2019 5:24 pm 3: Wed Oct 23, 2019 5:24 pm:., so there are players in the hold of a road in such cases, the... Pieces and replacing them with the second scenario, familiarize yourself with the second scenario, familiarize yourself the! Hexes will be used with same edition, otherwise the purchase of adapter is. ; cities & Knights ; Traders & Barbarians ; Explorers & Pirates ” expansion Seafarers adds wood/sheep as stack! 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Two hexes to reach the required victory points help the players to how! Purchase of adapter kit is required other Seafarers scenario such as the northern unexplored area moon and orange sun tokens. Located on a subsequent turn either end of your battle-ready ships new lands and battling.. 'S ships pieces ( crews, and moving ships resource ) and 3 generic 3:1 in Catan they can merchants! 5 movement points instead of the hex the pirate is on start there those.! The many islands of Catan rewards the bravest fighters with fame and gold a tie the! S crew, she can take a gold field hex is rolled you... The pasture hex ) is the largest, you are the first player to place crews on hex! Sea hex piece F1 a pile scenario 1 ), place the remaining wooden pieces! Allowed sea hex and steal 1 resource of your harbor settlements and settlements... Mission 1 “ pirate LairS ”: use all game rules as the northern unexplored.. 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